One Year Game Design Program
At Vancouver Film School
The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games.
game industry recruiters.
The Results - Selected Alumni Credits

Dead Rising 2
Adrian Audet - Assistant Producer/Jr. Designer
Boris Wong - Assistant Producer

Dragon Age: Origins
Mark Barrazuol - Level Designer
Guilherme Ramos - Cinematic Designer

Halo Waypoint
Paul Parsons - Lead Designer

ModNation Racers
Nick Letezia - Game Designer
Brennan Massicotte - Artist
Chris Savory - Dev Support

Punch-Out!!
Matt McTavish - Game Designer

Saint's Row 2
David Bowring - Gameplay Designer

Age of Empires: Age of Kings
Armando Troisi - Design Assistant
Chris Klein - Design Assistant

Death Jr. and the Science Fair of Doom
Ian Becking - Designer/Scripter
Kee Won Ahn - Designer/Scripter
Tara Mustapha - Designer/Scripter
Mihir Patel - Scripter
Kyle Mohammed - Scripter

Dragon Age
Mark Barazzuol - Level Designer

Godzilla Unleashed
Todd Agnello - Designer
John Silvey - Designer

Joy Ride
Charmie Kim - Game Designer

Mario Strikers Charged
Matt McTavish - Game Designer

Marvel Ultimate Alliance 2: Fusion
Brandon Van Slyke - Game Designer

Mass Effect
Armando Troisi - Cinematic Designer

Mass Effect 2
Samuel Irwin - Cinematic Designer
Matthew Resmini - Level Designer
Giulherme Ramos - Cinematic Designer
Corey Gaspur - Gameplay/Systems Designer
Armando Troisi - Lead Cinematic Designer

Need for Speed: ProStreet
Chad Sehn - Chad Sehn - Assistant Game Designer
Anthony Perella - Associate Producer

Prototype
Malcolm Wilson - Game Designer
Brian Vidovic - Mission Designer

skate.
Charles Lavigne - Assistant Designer
Chris Klein - Assistant Producer

SOCOM: Confrontation
Pamela Livara - Game Designer

Sonic Rivals 2
Cory Hasselbach - Lead Level Designer
Kee Won Ahn - Designer
Anat Rabkin - Designer
Kyle Mohammed - Designer
Mihir Patel - Designer
Yoni Rabinowitz - Designer
Tim Quinn - Assistant Producer

Spider-Man: Friend or Foe
Diego R. Pons - Game Designer
Matt McTavish - Level Designer
Kalvin Morrow - Level Designer

This Is Vegas
Johan Eickmeyer - Game Designer

Tron: Evolution
Simon Cameron - Level Designer
Sam Beliveau - Level Designer
Kenneth Banadyga - Dev Support

Turok
Paul Parsons - Game Designer
Pete Gahn - Game Designer

Warhammer 40000: Dawn of War II
Brock Robin - Designer
Francois Chaput - Designer
Mbuso Radebe - Assistant Producer
Mike Wilson - Designer

Warhammer Online: Age of Reckoning
Sean Bosshardt - Content Developer
What You Will Learn
Being a game designer means mastering many disciplines – and understanding many more. What you will learn at VFS gives you that theory, experience, and a real connection to the game industry of today and tomorrow. It's every advantage you will need as you launch your career.
Make Games, Make Your Mark
When you graduate, you'll be ready to work on any game design team, combining gameplay, story, graphics, and sound into playable game experiences. Why? Because you've done it already at VFS: learning by doing, creating a professional portfolio with everything from pen-and-paper games to casual Flash games to full-blown next-gen games. See our Showcase for examples of student work.
Learn from Professional Designers
Vancouver is a world hub of game development. Our instructors and mentors come right from that industry and are your first - and often your best - professional network. Near the end of your year at VFS, you'll have the chance to present your finished games to an audience of insiders and recruiters at a Pitch and Play event, where you can forge valuable career connections.
